#pragma once
#ifndef _SPRITE_MAKER_H_
#define _SPRITE_MAKER_H_
#include "cocos2d.h";
using namespace cocos2d;
class SpriteMaker
{
public:
	SpriteMaker();
	~SpriteMaker();
	static Sprite* makeSpriteWithAnimation(SpriteBatchNode* _Spritebatch, SpriteFrameCache* _Cache, std::string _Name, int _First, int _Number, int _Speed);
	static Sprite* makeSprite(SpriteBatchNode* _Spritebatch, std::string _Name);
	static Action* makeAnimation(SpriteFrameCache* _Cache, std::string _Name, int _First, int _Number, int _Speed);
};
#endif _SPRITE_MAKER_H_

